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	<title>AWS Blog</title>
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	<link>http://awshub.com/blog</link>
	<description>The weblog of the Adam Walker Studio</description>
	<pubDate>Tue, 01 Nov 2011 06:51:52 +0000</pubDate>
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			<item>
		<title>Hi-Poly vs. Low-Poly : A battle for speed!</title>
		<link>http://awshub.com/blog/blog/2011/11/01/hi-poly-vs-low-poly/</link>
		<comments>http://awshub.com/blog/blog/2011/11/01/hi-poly-vs-low-poly/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 06:35:04 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[Arcade Trap]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[AR]]></category>

		<category><![CDATA[arcade]]></category>

		<category><![CDATA[augmented]]></category>

		<category><![CDATA[baking]]></category>

		<category><![CDATA[critters]]></category>

		<category><![CDATA[Modelling]]></category>

		<category><![CDATA[projection]]></category>

		<category><![CDATA[reality]]></category>

		<category><![CDATA[rush]]></category>

		<category><![CDATA[sky]]></category>

		<category><![CDATA[trap]]></category>

		<category><![CDATA[unwrap]]></category>

		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1483</guid>
		<description><![CDATA[ As part of our epic questing in this era of video game creation, we are required to battle many fiendish processes that require lots of pre-planning, problem solving and general complex noodling. In this post, I am going to talk about one of those processes, specifically getting the visual richness of high polygon count [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2011/11/01/hi-poly-vs-low-poly/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Roc Pazzo iPhone game</title>
		<link>http://awshub.com/blog/blog/2011/03/31/roc-pazzo/</link>
		<comments>http://awshub.com/blog/blog/2011/03/31/roc-pazzo/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:38:12 +0000</pubDate>
		<dc:creator>Adam Reed</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[ipad]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[memory matching]]></category>

		<category><![CDATA[Roc Pazzo]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1466</guid>
		<description><![CDATA[
  Today we are going to share some development background on our new iPhone game Roc Pazzo, which should be in the app store soon.
The name comes from the spaghetti western backdrop for the game, it is a (mis)translation of &#8220;mad rock&#8221; in Italian. The game is set with a spaghetti western version of [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2011/03/31/roc-pazzo/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Critter Ball Launched</title>
		<link>http://awshub.com/blog/blog/2010/12/23/critter-ball-launched/</link>
		<comments>http://awshub.com/blog/blog/2010/12/23/critter-ball-launched/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 23:53:14 +0000</pubDate>
		<dc:creator>Adam Reed</dc:creator>
		
		<category><![CDATA[Arcade Trap]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Adam Walker Film]]></category>

		<category><![CDATA[critter ball]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[ipad]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1457</guid>
		<description><![CDATA[ Check out the trailer for our new iPhone/iPad game, &#8220;Critter Ball&#8221;!

Critter Ball is available on the iTunes store here.
]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/12/23/critter-ball-launched/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Animusic</title>
		<link>http://awshub.com/blog/blog/2010/11/08/animusic/</link>
		<comments>http://awshub.com/blog/blog/2010/11/08/animusic/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 02:11:19 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1342</guid>
		<description><![CDATA[ When I began this post, I was going to write about bands that had in some way animated themselves for either film or television. And while that’s still totally doable, I got caught instead on the notion of pseudo-fictional animated bands instead – bands that (while obviously having real-world musicians providing the sounds) exist [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/11/08/animusic/feed/</wfw:commentRss>
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		<item>
		<title>Creepy Babies, Emotive Robots &#38; Tom Hanks</title>
		<link>http://awshub.com/blog/blog/2010/10/24/creepy-babies-emotive-robots-tom-hanks/</link>
		<comments>http://awshub.com/blog/blog/2010/10/24/creepy-babies-emotive-robots-tom-hanks/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 00:28:27 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[Daughter of God]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[babies]]></category>

		<category><![CDATA[cb2]]></category>

		<category><![CDATA[cgi]]></category>

		<category><![CDATA[creepy]]></category>

		<category><![CDATA[immortel]]></category>

		<category><![CDATA[polar express]]></category>

		<category><![CDATA[robots]]></category>

		<category><![CDATA[tin toy]]></category>

		<category><![CDATA[tom hanks]]></category>

		<category><![CDATA[uncanny valley]]></category>

		<category><![CDATA[unsettling]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1332</guid>
		<description><![CDATA[ A while back we heard from Aldrich about how to animate movement, and how (and why) to make that movement convincing. But what about the models themselves? What about the actual appearance of what you’re animating? If you’re going to be animating something’s movement in a realistic way, surely you want that thing to [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/10/24/creepy-babies-emotive-robots-tom-hanks/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The True Story of How We Came Up With Our New Project</title>
		<link>http://awshub.com/blog/blog/2010/10/08/the-true-story-of-how-we-came-up-with-our-new-project/</link>
		<comments>http://awshub.com/blog/blog/2010/10/08/the-true-story-of-how-we-came-up-with-our-new-project/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 02:01:28 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[Arcade Trap]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Adam Reed]]></category>

		<category><![CDATA[ball]]></category>

		<category><![CDATA[critter]]></category>

		<category><![CDATA[critter ball]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[ipad]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[ipod touch]]></category>

		<category><![CDATA[maze]]></category>

		<category><![CDATA[new project]]></category>

		<category><![CDATA[sleep-coding]]></category>

		<category><![CDATA[somnambulism]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1320</guid>
		<description><![CDATA[This morning, Adam (Walker, that is) came in to work bright and early to find the door already unlocked and swinging in the breeze. Thoughts immediately turned to burglary, but nothing seemed to be missing. While checking on the whereabouts of the office silverware, however, he came across Adam (Reed, now), surrounded by piles of [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/10/08/the-true-story-of-how-we-came-up-with-our-new-project/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Positively Rotoscopic, My Dear.</title>
		<link>http://awshub.com/blog/blog/2010/09/28/positively-rotoscopic-my-dear/</link>
		<comments>http://awshub.com/blog/blog/2010/09/28/positively-rotoscopic-my-dear/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 04:17:04 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Tip and Tricks]]></category>

		<category><![CDATA[2D animation]]></category>

		<category><![CDATA[a-ha]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[another world]]></category>

		<category><![CDATA[eric chahi]]></category>

		<category><![CDATA[flashback]]></category>

		<category><![CDATA[french]]></category>

		<category><![CDATA[heavy metal]]></category>

		<category><![CDATA[i'ma let you finish]]></category>

		<category><![CDATA[kanye west]]></category>

		<category><![CDATA[koko the clown]]></category>

		<category><![CDATA[lord of the rings]]></category>

		<category><![CDATA[max fleischer]]></category>

		<category><![CDATA[moebius]]></category>

		<category><![CDATA[ralph bakshi]]></category>

		<category><![CDATA[rotoscope]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1312</guid>
		<description><![CDATA[ Film something. Project it onto some paper or view it through an animation cell. Now, trace and draw over what you’re looking at, frame by frame. Hey, you’re rotoscopin’ now, baby!
I love rotoscoped animation for that odd, almost too-fluid sense of movement that it imparts. It’s been used extensively in film, television, music videos [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/09/28/positively-rotoscopic-my-dear/feed/</wfw:commentRss>
		</item>
		<item>
		<title>I Heart Stop-Motion</title>
		<link>http://awshub.com/blog/blog/2010/09/17/i-heart-stop-motion/</link>
		<comments>http://awshub.com/blog/blog/2010/09/17/i-heart-stop-motion/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 03:52:13 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[Phil Tippet]]></category>

		<category><![CDATA[Ray Harryhausen]]></category>

		<category><![CDATA[stop motion]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1300</guid>
		<description><![CDATA[ Here at AWS there’s a lot of jazz about these computers with their megabytes and such. It’s enough to make a man grimace with techno-angst.
Obviously, Adam and the boys mainly focus their efforts on 2 and 3D Animation, and what with the world being the way it is, this is all done with horrible [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/09/17/i-heart-stop-motion/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The second awsHUB video blog</title>
		<link>http://awshub.com/blog/blog/2010/09/03/eppie-video-blog/</link>
		<comments>http://awshub.com/blog/blog/2010/09/03/eppie-video-blog/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 07:01:47 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[behind the scenes]]></category>

		<category><![CDATA[cute]]></category>

		<category><![CDATA[dog]]></category>

		<category><![CDATA[Eppie]]></category>

		<category><![CDATA[Knoppies]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1291</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/09/03/eppie-video-blog/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Trent Talks Two Dimensions</title>
		<link>http://awshub.com/blog/blog/2010/09/01/trent-talks-two-dimensions/</link>
		<comments>http://awshub.com/blog/blog/2010/09/01/trent-talks-two-dimensions/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:05:28 +0000</pubDate>
		<dc:creator>James Dowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Tip and Tricks]]></category>

		<category><![CDATA[2D]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=1272</guid>
		<description><![CDATA[ +  Considering the release of AWS’s take on The Owl and the Pussycat a few weeks ago, and bearing in mind that the studio is primarily comprised of 3D animators, I thought I’d talk to AWS animator Trent Leighton about his experience branching out into the realm of 2D.
2D animation often appears less [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/09/01/trent-talks-two-dimensions/feed/</wfw:commentRss>
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